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Some of the drawing and painting apps let kids to collaborate with each other, or share their artwork with parents or with other children. Still, there are many wonderful iPad and Android drawing apps - some free, some very inexpensive - that let children express their artistic side. The 3 P’s: paper, pencils and paints remain our tried-and-true tools. Voice hints and dotted lines will help your child quickly pick up good artistic habits and develop fine motor skills. Even toddlers will find it simple and easy to draw the cute characters.
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Drawing on the screen entertains children and brings them joy and happiness. One of the most important things we can do for our kids as teachers and parents is to encourage their creativity and artistic self-expression. I am calling this method in onDraw() after calculating left and top which are correct like I said above.With these apps, learning to draw has never been so much fun. Method called for fetching and drawing Image W/art: Before Android 4.1, method .VectorDrawableCompat.updateTintFilter(,, $Mode) would have incorrectly overridden the package-private method in Please move to using android:theme instead. I/AppCompatViewInflater: app:theme is now deprecated.
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I/GMPM: To enable debug logging run: adb shell setprop VERBOSE I/GMPM: App measurement is starting up, version: 8487 I/MultiDex: VM has multidex support, MultiDex support library is disabled. I/MultiDex: VM with version 2.1.0 has multidex support W/System: ClassLoader referenced unknown path: /data/app/4me-2/lib/x86_64 LogCat at the time of crash -Beginning of crashĪ/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x188 in tid 22133 I know that the left and top coordinates passed in canvas.drawBitmap(.) are correct as I can display an image that is loaded from mipmap.Īny help on this would be appreciated as I am stuck on this issue for some time now and can't find a suitable solution to this. I did and not only my app got laggy and slow, the image was still not drawn on canvas. But when I call canvas.drawBitmap(.), my applications crashes and following message is displayed in LogCatįatal signal 11 (SIGSEGV), code 1, fault addr 0x188 androidĪfter searching on stackoverflow, I came across an answer that said set android:hardwareAccelerated to false. The server returns a byte array of the image, which is then converted to Bitmap using codeByteArray(.). I am trying to download an image from server using Retrofit library.
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